Interface | Description |
---|---|
Trackable |
Interface for objects that are to be tracked by a proscene Eye.
|
Class | Description |
---|---|
AbstractScene |
A 2D or 3D
Grabber scene. |
Camera |
3D implementation of the
Eye abstract class. |
Eye | |
GenericFrame |
A
Frame implementing the
Grabber interface, which converts user gestures into
translation, rotation and scaling Frame updates (see
GenericFrame.translationSensitivity() , GenericFrame.rotationSensitivity() and
GenericFrame.scalingSensitivity() ). |
KeyFrameInterpolator |
A keyFrame Catmull-Rom Frame interpolator.
|
MatrixHelper |
Various matrix operations dandelion should support either through a third-party
implementation or locally through the
MatrixStackHelper
. |
MatrixStackHelper |
Complete implementation of
MatrixHelper which attaches
to it a projection matrix stack and a modelview matrix stack. |
Window |
2D implementation of the
Eye abstract class. |
Enum | Description |
---|---|
AbstractScene.Platform | |
Camera.Type |
Enumerates the two possible types of Camera.
|
Eye.Visibility |
Enumerates the different visibility states an object may have respect to the Eye
boundary.
|
GenericFrame.PickingPrecision |
Enumerates the Picking precision modes.
|
Processing Library proscene by Jean Pierre Charalambos. (c) 2014-2017 National University of Colombia